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Showing posts from June, 2026

CST370 - Week 1

CST370 - Week 1 New course! CST370 is Design & Analysis of Algorithms.  Currently, I am wracking my brain trying to remember C++. It's been a while, but I feel more comfortable working with it versus Java.  From what I've read, using pseudocode is the most fundamental way to begin thinking about making programs. Before even translating it to a language, try to walk through the algorithm in your head or on paper. If you find that the algorithm is frustrating to make sense of already, how do you even begin implementing it in code? (Well, you still can, but understanding how it works is why we're here.)  I remember one of the hardest concepts for me to grasp was binary tree traversal. I hope I get a lot more practice out of it in this class!

CST426S Week 8 [FINAL]

Ooops. Forgot to update these.      Since I last made a blog post, I learned a great deal more about computer science. I am way more interested in web development, and had a great opportunity working with Eat for the Earth to create a better website. For my capstone project, I am more interested in making a web app resource for my TTRPG, to make it more accessible and easier to parse its content. Tentatively, the name of it is "Monstery Manual", because my TTRPG is called Monstery Dungeon. Might not do well with SEO using that name, so I will come up with a better name later. If you're familiar with Draw Steel's online resource Forge Steel, or LANCER RPG's online resource COMP/CON, it will be very similar to those and draw much of its design inspirations from them.      CST462S was very informative by teaching students how to work in a professional environment. The experience was a lot more laid-back than I expected, but might be because I worked with a non...